Evening Opinion: Motion Control

It doesn’t take a genius to see that Motion controlled gaming is finally coming into fashion. It has been tried many times before, but because of the lacking technology hasn’t really been given the chance to take off. In recent years though, the technology at our disposal has developed so rapidly that what we didn’t think possible a couple of years ago can now be done with relative ease. The Wii jumped onto the scene in 2006 and took the market by storm; it introduced gaming to much wider and more mainstream audience, whilst providing a legitimate alternative from venturing outside to exercise. Since then, Sony have announced their state of the art Move controller, and Microsoft have also jumped on the bandwagon by showcasing their Natal system.

Although, is this really what the average gamer wants from a gaming experience? Personally, I think that Motion Controlled gaming does have a place in today’s market, but I don’t think that it provides a long term alternative from the traditional method of play. First off, there are several barriers that make motion control a much harder prospect, with the issue of space being one of the major problems. I only really realised this after playing Eyepet – I think that it took me about an hour to rearrange the room so that the conditions were playable, and even then I was continuously knocking against the sofa. This issue was again highlighted when Techflash recently claimed that you would need a playing area with a width and depth of four metres to use Microsoft’s Natal.  Although these claims were immediately shot down, nothing has yet been clarified and this suggests that Microsoft could be working round something.

The second main issue that faces motion controlled gaming is whether the gamer in question can actually be bothered to play. Life is a demanding thing, and sitting down with a controller in your hand doesn’t demand too much effort, and needless to say, standing on a balance board and swinging your arms about does. Although it could provide hours of drunken amusement, it may not be the first choice after a hard day at work.

I could go on about several other issues that hamper the Motion Control gaming method, but I think that it is best that I hand you over to the members of the StartGame staff.  LiquescentShadow kicks us off with his thoughts on the matter.

Motion controlled gaming is a funny one for me, really. As far as gaming goes I’ll try anything, whether it’s a new way to play or an unusual genre, and won’t refuse to play something or condemn it early based on previews or past experiences (well, not fully condemn it anyway – I’m a bit grumpy at times). I was fairly open minded when I came to play a Wii for the first time, but I can’t say that the experience was overly enjoyable – just average. You can’t really do anything with motion tech that you can’t do with a regular controller (as far as the Wii is concerned), so I wasn’t struck. After all, it’s just waggling and pointing at the telly, which just makes you look like a bit of an idiot. Or one of the guys from The Tester.

I have played the EyeToy in the past, which is much more movement-orientated than the waggling of the Wii is, and that was slightly more enjoyable. No matter how much I played it, though, I couldn’t shake the fact that it only just felt like a gimmick, rather than a new way to play. Strangely enough it will be Natal that’s most similar to the EyeToy, but I once again can’t shake the feeling that it will come and go as a mere gimmick. Most gamers will try anything once, but unless it’s drastically different they’ll go back to old habits. Take a look at the Wii – many people bought them for the new experience, but they’re now gathering dust.

Whilst the PlayStation Move is probably the one I’m most looking forward to, I once again see it coming and going as a mere gimmick. Yes, it will be compatible with most games and yes, it’s extremely impressive at times, but I still don’t think it’s enough to drag gamers from old habits. Not because they’re lazy, just because a standard controller is perfect as a peripheral – so much so that the basic concept hasn’t been touched for over 20 years. The main comeback for that is that motion tech wasn’t really possible until recently but look at the EyeToy for proof. If the tech had taken off, the EyeToy would have been a prominent input device for the PS2 and would have had a successor on the PS3, more than has been seen with EyePet.

Only time will tell what comes of the various motion devices, and whilst I think they will bring interesting ways to play games (such as the LittleBigPlanet demo at GDC), they’ll never replace the standard controller or keyboard and mouse.

Although, Hodgi92 has a  slightly more optimistic opinion…

My first motion gaming experience was with the Nintendo Wii, at a friend’s house. It was rather enjoyable actually, swinging a controller about to trigger actions on the TV and whilst never splashing the cash I have, for some reason, always wanted a Wii. Preconfigured waggle commands or not, the Wii is still great fun.

Last year’s E3 featured both Sony’s and Microsoft’s attempt to launch themselves into, much more casual, Wii territory by announcing Project Natal and what is now known as PlayStation Move. To me Natal looks nothing more than a next generation EyeToy (so a bit like EyePet, then) and, to put it simply, a bit pants. PlayStation Move, however, looks like what the Wii should have been. HD games and one-to-one tracking truly make PlayStation Move the ultimate motion controller providing it isn’t all lies) and the one that will be getting my Money come Autumn.

So, now we have all had the opportunity to air our opinion, I am handing the ball over to the community. Does Motion Control mark a new and innovative way to play games, or is it just a mere novelty that will eventually wear thin? Leave your opinion in the comments below so we can get a good idea whether Move will be the next big thing.